Wednesday, June 1, 2022

Team Play

Anyone who enters the team's locker room unannounced or, worse, unauthorized will simply presume that this football player is simply whiling his time away watching videos on the Internet, perhaps to relax before an intense match. Given rising incidents of reporters or fans getting past security and barging into rooms without warning, such disguises have been deemed necessary.

In reality, those seemingly innocent earphones directly connect to the robot's cortical CPU to transfer not audio but programming data from the team's tactical laptop. The program contains new plays and strategies for today's game based on data from previous matches as well as the opposing team's records. In order to avoid arousing suspicion, especially in such "accidental" circumstances, a different unit is assigned to download the program and data for each match and then "pass it around" to the other robot players on the team wirelessly (though there are times when direct interfacing between robots are done in private).

Unfortunately for the team, the Unit #43 designated Butler has a "jock" personality programming that makes its security functions almost too easy to bypass. What the android doesn't realize is that it is being infected by malware that piggybacked on the game strategy download, malware that will soon be transmitted to the rest of the team. The team will, of course, win the match but the robots will be celebrating their victory in a very different way at the hacker's home.

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